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OpenMW/apps/openmw/mwrender/terrainstorage.hpp

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#ifndef MWRENDER_TERRAINSTORAGE_H
#define MWRENDER_TERRAINSTORAGE_H
#include <components/terrain/storage.hpp>
namespace MWRender
{
class TerrainStorage : public Terrain::Storage
{
private:
virtual ESM::Land* getLand (int cellX, int cellY);
virtual const ESM::LandTexture* getLandTexture(int index, short plugin);
public:
virtual Ogre::AxisAlignedBox getBounds();
///< Get bounds in cell units
};
}
#endif