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OpenMW/apps/openmw/mwrender/playerpos.hpp

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#ifndef _MWRENDER_PLAYERPOS_H
#define _MWRENDER_PLAYERPOS_H
#include "OgreCamera.h"
#include <components/esm_store/cell_store.hpp>
#include "../mwworld/refdata.hpp"
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#include "../mwworld/ptr.hpp"
namespace MWWorld
{
class World;
}
namespace MWRender
{
// This class keeps track of the player position. It takes care of
// camera movement, sound listener updates, and collision handling
// (to be done).
class PlayerPos
{
ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> mPlayer;
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MWWorld::Ptr::CellStore *mCellStore;
Ogre::Camera *camera;
MWWorld::World& mWorld;
std::string mName;
bool mMale;
std::string mRace;
std::string mBirthsign;
ESM::Class *mClass;
public:
PlayerPos(Ogre::Camera *cam, const ESM::NPC *player, MWWorld::World& world);
~PlayerPos();
// Set the player position. Uses Morrowind coordinates.
void setPos(float _x, float _y, float _z, bool updateCamera = false);
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void setCell (MWWorld::Ptr::CellStore *cellStore)
{
mCellStore = cellStore;
}
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Ogre::Camera *getCamera() { return camera; }
// Move the player relative to her own position and
// orientation. After the call, the new position is returned.
void moveRel(float &relX, float &relY, float &relZ)
{
using namespace Ogre;
// Move camera relative to its own direction
camera->moveRelative(Vector3(relX,0,relZ));
// Up/down movement is always done relative the world axis.
camera->move(Vector3(0,relY,0));
// Get new camera position, converting back to MW coords.
Vector3 pos = camera->getPosition();
relX = pos[0];
relY = -pos[2];
relZ = pos[1];
// TODO: Collision detection must be used to find the REAL new
// position.
// Set the position
setPos(relX, relY, relZ);
}
MWWorld::Ptr getPlayer()
{
MWWorld::Ptr ptr (&mPlayer, mCellStore);
return ptr;
}
void setName (const std::string& name)
{
mName = name;
}
void setGender (bool male)
{
mMale = male;
}
void setRace (const std::string& race)
{
mRace = race;
}
void setBirthsign (const std::string& birthsign)
{
mBirthsign = birthsign;
}
void setClass (const ESM::Class& class_);
std::string getName() const
{
return mName;
}
bool isMale() const
{
return mMale;
}
std::string getRace() const
{
return mRace;
}
std::string getBirthsign() const
{
return mBirthsign;
}
const ESM::Class& getClass() const
{
return *mClass;
}
};
}
#endif