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added function to retrieve a live cell ref via name
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5786addab5
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@ -3,6 +3,10 @@
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#include "OgreCamera.h"
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#include <components/esm_store/cell_store.hpp>
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#include "../mwworld/refdata.hpp"
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namespace MWRender
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{
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// This class keeps track of the player position. It takes care of
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@ -10,19 +14,22 @@ namespace MWRender
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// (to be done).
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class PlayerPos
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{
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float x, y, z;
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> mPlayer;
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Ogre::Camera *camera;
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public:
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PlayerPos(Ogre::Camera *cam) :
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x(0), y(0), z(0), camera(cam) {}
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PlayerPos(Ogre::Camera *cam, const ESM::NPC *player) :
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camera(cam)
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{
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mPlayer.base = player;
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}
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// Set the player position. Uses Morrowind coordinates.
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void setPos(float _x, float _y, float _z)
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{
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x = _x;
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y = _y;
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z = _z;
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mPlayer.ref.pos.pos[0] = _x;
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mPlayer.ref.pos.pos[1] = _y;
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mPlayer.ref.pos.pos[2] = _z;
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// TODO: Update sound listener
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}
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@ -33,6 +40,7 @@ namespace MWRender
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// orientation. After the call, the new position is returned.
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void moveRel(float &relX, float &relY, float &relZ)
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{
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// TODO: Update mPlayer state
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using namespace Ogre;
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// Move camera relative to its own direction
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@ -53,6 +61,16 @@ namespace MWRender
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// Set the position
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setPos(relX, relY, relZ);
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}
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ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *getPlayer()
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{
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return &mPlayer;
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}
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const ESMS::LiveCellRef<ESM::NPC, MWWorld::RefData> *getPlayer() const
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{
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return &mPlayer;
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}
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};
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}
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#endif
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@ -23,6 +23,11 @@ namespace MWWorld
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Ptr() : mCellRef (0), mRefData (0) {}
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bool isEmpty() const
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{
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return mPtr.empty();
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}
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template<typename T>
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Ptr (ESMS::LiveCellRef<T, RefData> *liveCellRef)
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{
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@ -56,9 +56,74 @@ namespace MWWorld
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listCellScripts (mStore, cell.weapons, mLocalScripts);
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}
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Ptr World::getPtr (const std::string& name, CellStore& cell)
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{
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if (ESMS::LiveCellRef<ESM::Activator, RefData> *ref = cell.activators.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Potion, RefData> *ref = cell.potions.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Apparatus, RefData> *ref = cell.appas.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Armor, RefData> *ref = cell.armors.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Book, RefData> *ref = cell.books.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Clothing, RefData> *ref = cell.clothes.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Container, RefData> *ref = cell.containers.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Creature, RefData> *ref = cell.creatures.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Door, RefData> *ref = cell.doors.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Ingredient, RefData> *ref = cell.ingreds.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::CreatureLevList, RefData> *ref = cell.creatureLists.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::ItemLevList, RefData> *ref = cell.itemLists.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Light, RefData> *ref = cell.lights.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = cell.lockpicks.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Misc, RefData> *ref = cell.miscItems.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::NPC, RefData> *ref = cell.npcs.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = cell.probes.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Tool, RefData> *ref = cell.repairs.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Static, RefData> *ref = cell.statics.find (name))
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return ref;
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if (ESMS::LiveCellRef<ESM::Weapon, RefData> *ref = cell.weapons.find (name))
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return ref;
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return Ptr();
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}
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World::World (Render::OgreRenderer& renderer, const boost::filesystem::path& dataDir,
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const std::string& master, const std::string& startCell, bool newGame)
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: mSkyManager (0), mScene (renderer), mPlayerPos (mScene.getCamera())
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: mSkyManager (0), mScene (renderer), mPlayerPos (0)
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{
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boost::filesystem::path masterPath (dataDir);
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masterPath /= master;
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@ -73,6 +138,8 @@ namespace MWWorld
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insertInteriorScripts (mInteriors[startCell]);
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mPlayerPos = new MWRender::PlayerPos (mScene.getCamera(), mStore.npcs.find ("player"));
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// global variables
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for (ESMS::RecListT<ESM::Global>::MapType::const_iterator iter
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(mStore.globals.list.begin());
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@ -114,12 +181,13 @@ namespace MWWorld
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iter!=mBufferedCells.end(); ++iter)
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delete iter->second;
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delete mPlayerPos;
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delete mSkyManager;
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}
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MWRender::PlayerPos& World::getPlayerPos()
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{
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return mPlayerPos;
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return *mPlayerPos;
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}
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ESMS::ESMStore& World::getStore()
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@ -147,4 +215,33 @@ namespace MWWorld
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return iter->second;
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}
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std::pair<Ptr, World::CellStore *> World::getPtr (const std::string& name, bool activeOnly)
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{
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// the player is always in an active cell.
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if (name=="player")
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{
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// TODO: find real cell (might need to be stored in playerPos). For now we
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// use the first active cell. This will fail the moment we move into an
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// exterior cell.
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return std::make_pair (mPlayerPos->getPlayer(), mActiveCells.begin()->first);
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}
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// active cells
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for (CellRenderCollection::iterator iter (mActiveCells.begin());
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iter!=mActiveCells.end(); ++iter)
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{
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Ptr ptr = getPtr (name, *iter->first);
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if (!ptr.isEmpty())
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return std::make_pair (ptr, iter->first);
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}
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if (!activeOnly)
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{
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// TODO: inactive cells
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}
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throw std::runtime_error ("unknown ID: " + name);
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}
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}
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@ -36,15 +36,15 @@ namespace MWWorld
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public:
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typedef std::vector<std::pair<std::string, Ptr> > ScriptList;
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typedef ESMS::CellStore<RefData> CellStore;
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private:
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typedef ESMS::CellStore<RefData> CellStore;
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typedef std::map<CellStore *, MWRender::CellRender *> CellRenderCollection;
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MWRender::SkyManager* mSkyManager;
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MWRender::MWScene mScene;
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MWRender::PlayerPos mPlayerPos;
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MWRender::PlayerPos *mPlayerPos;
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CellRenderCollection mActiveCells;
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CellRenderCollection mBufferedCells; // loaded, but not active (buffering not implementd yet)
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ESM::ESMReader mEsm;
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@ -59,6 +59,8 @@ namespace MWWorld
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void insertInteriorScripts (ESMS::CellStore<RefData>& cell);
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Ptr getPtr (const std::string& name, CellStore& cellStore);
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public:
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World (Render::OgreRenderer& renderer, const boost::filesystem::path& master,
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@ -77,6 +79,10 @@ namespace MWWorld
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///< Has the player moved to a different cell, since the last frame?
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Interpreter::Type_Data& getGlobalVariable (const std::string& name);
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std::pair<Ptr, CellStore *> getPtr (const std::string& name, bool activeOnly);
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///< Return a pointer to a liveCellRef with the given name.
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/// \param activeOnly do non search inactive cells.
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};
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}
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@ -63,6 +63,17 @@ namespace ESMS
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list.push_back(lr);
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}
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LiveRef *find (const std::string& name)
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{
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for (typename std::list<LiveRef>::iterator iter (list.begin()); iter!=list.end(); ++iter)
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{
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if (iter->ref.refID==name)
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return &*iter;
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}
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return 0;
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}
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};
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/// A storage struct for one single cell reference.
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