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OpenMW/apps/openmw/mwworld/actionopen.hpp

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#ifndef GAME_MWWORLD_ACTIONOPEN_H
#define GAME_MWWORLD_ACTIONOPEN_H
#include "action.hpp"
#include "ptr.hpp"
namespace MWWorld
{
class ActionOpen : public Action
{
virtual void executeImp (const MWWorld::Ptr& actor);
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public:
ActionOpen (const Ptr& container, bool loot=false);
///< \param container The Container the Player has activated.
/// \param loot If true, display the "dispose of corpse" button
private:
bool mLoot;
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};
}
#endif // ACTIONOPEN_H