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OpenMW/apps/openmw/mwworld/actionopen.cpp

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#include "actionopen.hpp"
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#include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp"
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#include "../mwgui/container.hpp"
#include "../mwmechanics/disease.hpp"
#include "class.hpp"
#include "containerstore.hpp"
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namespace MWWorld
{
ActionOpen::ActionOpen (const MWWorld::Ptr& container, bool loot)
: Action (false, container)
, mLoot(loot)
{
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}
void ActionOpen::executeImp (const MWWorld::Ptr& actor)
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{
if (!MWBase::Environment::get().getWindowManager()->isAllowed(MWGui::GW_Inventory))
return;
MWMechanics::diseaseContact(actor, getTarget());
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MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Container);
MWBase::Environment::get().getWindowManager()->getContainerWindow()->open(getTarget(), mLoot);
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}
}