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OpenMW/apps/openmw/mwgui/levelupdialog.hpp

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#ifndef MWGUI_LEVELUPDIALOG_H
#define MWGUI_LEVELUPDIALOG_H
#include "windowbase.hpp"
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namespace MWGui
{
class LevelupDialog : public WindowBase
{
public:
LevelupDialog();
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void onOpen() override;
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private:
MyGUI::Button* mOkButton;
MyGUI::ImageBox* mClassImage;
MyGUI::TextBox* mLevelText;
MyGUI::EditBox* mLevelDescription;
MyGUI::Widget* mCoinBox;
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MyGUI::Widget* mAssignWidget;
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std::vector<MyGUI::Button*> mAttributes;
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std::vector<MyGUI::TextBox*> mAttributeValues;
std::vector<MyGUI::TextBox*> mAttributeMultipliers;
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std::vector<MyGUI::ImageBox*> mCoins;
std::vector<int> mSpentAttributes;
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unsigned int mCoinCount;
static const unsigned int sMaxCoins;
void onOkButtonClicked(MyGUI::Widget* sender);
void onAttributeClicked(MyGUI::Widget* sender);
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void assignCoins();
void resetCoins();
void setAttributeValues();
std::string getLevelupClassImage(const int combatIncreases, const int magicIncreases, const int stealthIncreases);
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};
}
#endif