2012-09-14 17:44:00 +00:00
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#ifndef MWGUI_LEVELUPDIALOG_H
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#define MWGUI_LEVELUPDIALOG_H
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#include "window_base.hpp"
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namespace MWGui
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{
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class LevelupDialog : public WindowBase
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{
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public:
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LevelupDialog(MWBase::WindowManager& parWindowManager);
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virtual void open();
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private:
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MyGUI::Button* mOkButton;
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MyGUI::ImageBox* mClassImage;
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MyGUI::TextBox* mLevelText;
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2012-09-15 15:12:42 +00:00
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std::vector<MyGUI::Button*> mAttributes;
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2012-09-14 17:44:00 +00:00
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std::vector<MyGUI::TextBox*> mAttributeValues;
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std::vector<MyGUI::TextBox*> mAttributeMultipliers;
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2012-09-15 15:12:42 +00:00
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std::vector<MyGUI::ImageBox*> mCoins;
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std::vector<int> mSpentAttributes;
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2012-09-14 17:44:00 +00:00
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void onOkButtonClicked (MyGUI::Widget* sender);
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void onAttributeClicked (MyGUI::Widget* sender);
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2012-09-15 15:12:42 +00:00
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void assignCoins();
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void resetCoins();
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void setAttributeValues();
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2012-09-14 17:44:00 +00:00
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};
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}
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#endif
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