1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-16 16:10:58 +00:00
OpenMW/apps/openmw/mwphysics/movementsolver.hpp

44 lines
1.1 KiB
C++
Raw Normal View History

2020-03-30 21:05:54 +00:00
#ifndef OPENMW_MWPHYSICS_MOVEMENTSOLVER_H
#define OPENMW_MWPHYSICS_MOVEMENTSOLVER_H
#include <map>
#include <osg/Vec3f>
class btCollisionWorld;
namespace MWWorld
{
class Ptr;
}
2020-03-30 21:05:54 +00:00
namespace MWPhysics
{
class Actor;
struct ActorFrameData;
struct WorldFrameData;
2020-03-30 21:05:54 +00:00
class MovementSolver
{
private:
///Project a vector u on another vector v
static inline osg::Vec3f project(const osg::Vec3f& u, const osg::Vec3f &v)
{
return v * (u * v);
// ^ dot product
}
///Helper for computing the character sliding
static inline osg::Vec3f slide(const osg::Vec3f& direction, const osg::Vec3f &planeNormal)
{
return direction - project(direction, planeNormal);
}
public:
static osg::Vec3f traceDown(const MWWorld::Ptr &ptr, const osg::Vec3f& position, Actor* actor, btCollisionWorld* collisionWorld, float maxHeight);
static void move(ActorFrameData& actor, float time, const btCollisionWorld* collisionWorld, WorldFrameData& worldData);
2020-03-30 21:05:54 +00:00
};
}
#endif