..
actor.cpp
Restore pre-async handling of absolute actors positionning
2020-12-20 19:23:09 +01:00
actor.hpp
Restore pre-async handling of absolute actors positionning
2020-12-20 19:23:09 +01:00
closestnotmeconvexresultcallback.cpp
Remove unused headers
2020-12-20 18:28:21 +01:00
closestnotmeconvexresultcallback.hpp
Mark overrided methods by override keyword
2020-10-16 22:18:54 +04:00
closestnotmerayresultcallback.cpp
Avoid dynamic_cast when possible.
2020-12-18 23:47:01 +01:00
closestnotmerayresultcallback.hpp
Projectile to projectile collision
2020-12-08 09:06:34 +01:00
collisiontype.hpp
constants.hpp
contacttestresultcallback.cpp
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
contacttestresultcallback.hpp
Do not block a door when it turns away.
2020-11-01 23:01:18 +01:00
deepestnotmecontacttestresultcallback.cpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
deepestnotmecontacttestresultcallback.hpp
Visualize hand to hand hits
2020-10-26 13:48:15 +01:00
hasspherecollisioncallback.hpp
components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues
2020-10-22 23:57:53 +02:00
heightfield.cpp
heightfield.hpp
movementsolver.cpp
Fix paralyze for swimming actors
2020-12-22 08:03:51 +03:00
movementsolver.hpp
mtphysics.cpp
Merge branch 'restore_absolute_position_handling' into 'master'
2020-12-20 22:52:35 +00:00
mtphysics.hpp
Move stats update into their own function.
2020-12-18 21:18:04 +01:00
object.cpp
Generate physics collisions for projectiles (bug #3372 )
2020-12-08 09:05:38 +01:00
object.hpp
Process movement queue in one or several background threads
2020-10-15 06:41:35 +02:00
physicssystem.cpp
call moveObject() after applying waterwalking
2020-12-27 17:31:55 +01:00
physicssystem.hpp
Fix paralyze for swimming actors
2020-12-22 08:03:51 +03:00
projectile.cpp
Don't allow projectiles to stand still when they hit an ally.
2020-12-14 22:23:01 +01:00
projectile.hpp
Don't allow projectiles to stand still when they hit an ally.
2020-12-14 22:23:01 +01:00
ptrholder.hpp
Don't cache Ptr, it can be updated while the simulation is running.
2020-12-18 22:22:37 +01:00
raycasting.hpp
Modify projectile collision to work with async physics
2020-12-08 09:06:33 +01:00
stepper.cpp
stepper.hpp
trace.cpp
Remove unused headers
2020-12-20 18:28:21 +01:00
trace.h