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OpenMW/apps/openmw/mwworld/esmloader.cpp

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#include "esmloader.hpp"
#include "esmstore.hpp"
#include <fstream>
#include <components/esm/format.hpp>
#include <components/esm3/esmreader.hpp>
#include <components/esm3/readerscache.hpp>
#include <components/esm4/reader.hpp>
#include <components/files/conversion.hpp>
#include <components/files/openfile.hpp>
namespace MWWorld
{
EsmLoader::EsmLoader(MWWorld::ESMStore& store, ESM::ReadersCache& readers, ToUTF8::Utf8Encoder* encoder,
std::vector<int>& esmVersions)
: mReaders(readers)
, mStore(store)
, mEncoder(encoder)
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, mDialogue(nullptr) // A content file containing INFO records without a DIAL record appends them to the
// previous file's dialogue
, mESMVersions(esmVersions)
{
}
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void EsmLoader::load(const std::filesystem::path& filepath, int& index, Loading::Listener* listener)
{
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auto stream = Files::openBinaryInputFileStream(filepath);
if (!stream->is_open())
{
throw std::runtime_error(std::string("File Failed to open file: ") + std::strerror(errno) + "\n");
}
const ESM::Format format = ESM::readFormat(*stream);
stream->seekg(0);
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switch (format)
{
case ESM::Format::Tes3:
{
const ESM::ReadersCache::BusyItem reader = mReaders.get(static_cast<std::size_t>(index));
reader->setEncoder(mEncoder);
reader->setIndex(index);
reader->open(filepath);
reader->resolveParentFileIndices(mReaders);
assert(reader->getGameFiles().size() == reader->getParentFileIndices().size());
for (std::size_t i = 0, n = reader->getParentFileIndices().size(); i < n; ++i)
if (i == static_cast<std::size_t>(reader->getIndex()))
throw std::runtime_error("File " + Files::pathToUnicodeString(reader->getName()) + " asks for parent file "
+ reader->getGameFiles()[i].name
+ ", but it is not available or has been loaded in the wrong order. "
"Please run the launcher to fix this issue.");
mESMVersions[index] = reader->getVer();
mStore.load(*reader, listener, mDialogue);
if (!mMasterFileFormat.has_value()
&& (Misc::StringUtils::ciEndsWith(reader->getName().u8string(), u8".esm")
|| Misc::StringUtils::ciEndsWith(reader->getName().u8string(), u8".omwgame")))
mMasterFileFormat = reader->getFormat();
break;
}
case ESM::Format::Tes4:
{
if (mEncoder)
{
ESM4::Reader readerESM4(std::move(stream), filepath);
auto statelessEncoder = mEncoder->getStatelessEncoder();
readerESM4.setEncoder(&statelessEncoder);
mStore.loadESM4(readerESM4, listener, mDialogue);
}
}
}
}
} /* namespace MWWorld */