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OpenMW/apps/launcher/maindialog.hpp

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#ifndef MAINDIALOG_H
#define MAINDIALOG_H
#include <QMainWindow>
#include <QProcess>
#ifndef Q_MOC_RUN
#include <components/files/configurationmanager.hpp>
#include <components/process/processinvoker.hpp>
#include <components/config/gamesettings.hpp>
#include <components/config/launchersettings.hpp>
#include <components/settings/settings.hpp>
#endif
#include "ui_mainwindow.h"
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class QListWidgetItem;
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class QStackedWidget;
class QStringList;
class QStringListModel;
class QString;
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namespace Launcher
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{
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class PlayPage;
class GraphicsPage;
class DataFilesPage;
class UnshieldThread;
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class SettingsPage;
class AdvancedPage;
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enum FirstRunDialogResult
{
FirstRunDialogResultFailure,
FirstRunDialogResultContinue,
FirstRunDialogResultWizard
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};
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#ifndef WIN32
bool expansions(Launcher::UnshieldThread& cd);
#endif
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class MainDialog : public QMainWindow, private Ui::MainWindow
{
Q_OBJECT
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public:
explicit MainDialog(QWidget *parent = 0);
~MainDialog();
FirstRunDialogResult showFirstRunDialog();
bool reloadSettings();
bool writeSettings();
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public slots:
void changePage(QListWidgetItem *current, QListWidgetItem *previous);
void play();
void help();
private slots:
void wizardStarted();
void wizardFinished(int exitCode, QProcess::ExitStatus exitStatus);
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private:
bool setup();
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void createIcons();
void createPages();
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bool setupLauncherSettings();
bool setupGameSettings();
bool setupGraphicsSettings();
bool setupGameData();
void setVersionLabel();
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void loadSettings();
void saveSettings();
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inline bool startProgram(const QString &name, bool detached = false) { return startProgram(name, QStringList(), detached); }
bool startProgram(const QString &name, const QStringList &arguments, bool detached = false);
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void closeEvent(QCloseEvent *event);
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PlayPage *mPlayPage;
GraphicsPage *mGraphicsPage;
DataFilesPage *mDataFilesPage;
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SettingsPage *mSettingsPage;
AdvancedPage *mAdvancedPage;
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Process::ProcessInvoker *mGameInvoker;
Process::ProcessInvoker *mWizardInvoker;
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Files::ConfigurationManager mCfgMgr;
Config::GameSettings mGameSettings;
Settings::Manager mEngineSettings;
Config::LauncherSettings mLauncherSettings;
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};
}
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#endif