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OpenMW/apps/launcher/maindialog.hpp

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#ifndef MAINDIALOG_H
#define MAINDIALOG_H
#include <QMainWindow>
#ifndef Q_MOC_RUN
#include <components/files/configurationmanager.hpp>
#endif
#include "settings/gamesettings.hpp"
#include "settings/graphicssettings.hpp"
#include "settings/launchersettings.hpp"
#include "ui_mainwindow.h"
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class QListWidgetItem;
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namespace Launcher
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{
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class PlayPage;
class GraphicsPage;
class DataFilesPage;
class UnshieldThread;
#ifndef WIN32
bool expansions(Launcher::UnshieldThread& cd);
#endif
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class MainDialog : public QMainWindow, private Ui::MainWindow
{
Q_OBJECT
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public:
explicit MainDialog(QWidget *parent = 0);
bool setup();
bool showFirstRunDialog();
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public slots:
void changePage(QListWidgetItem *current, QListWidgetItem *previous);
void play();
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private:
void createIcons();
void createPages();
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bool setupLauncherSettings();
bool setupGameSettings();
bool setupGraphicsSettings();
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void loadSettings();
void saveSettings();
bool writeSettings();
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inline bool startProgram(const QString &name, bool detached = false) { return startProgram(name, QStringList(), detached); }
bool startProgram(const QString &name, const QStringList &arguments, bool detached = false);
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void closeEvent(QCloseEvent *event);
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PlayPage *mPlayPage;
GraphicsPage *mGraphicsPage;
DataFilesPage *mDataFilesPage;
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Files::ConfigurationManager mCfgMgr;
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GameSettings mGameSettings;
GraphicsSettings mGraphicsSettings;
LauncherSettings mLauncherSettings;
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};
}
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#endif