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OpenMW/files/shaders/openmw_vertex.h.glsl

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@link "openmw_vertex.glsl"
vec4 mw_modelToClip(vec4 pos);
vec4 mw_modelToView(vec4 pos);
vec4 mw_viewToClip(vec4 pos);
vec4 mw_viewStereoAdjust(vec4 pos);
mat4 mw_viewMatrix();
mat4 mw_projectionMatrix();