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OpenMW/components/widgets/imagebutton.hpp

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#ifndef MWGUI_IMAGEBUTTON_H
#define MWGUI_IMAGEBUTTON_H
#include <MyGUI_ImageBox.h>
namespace Gui
{
/**
* @brief allows using different image textures depending on the button state
*/
class ImageButton : public MyGUI::ImageBox
{
MYGUI_RTTI_DERIVED(ImageButton)
public:
MyGUI::IntSize getRequestedSize(bool logError = true);
protected:
virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
virtual void onMouseLostFocus(MyGUI::Widget* _new);
virtual void onMouseSetFocus(MyGUI::Widget* _old);
virtual void onMouseButtonPressed(int _left, int _top, MyGUI::MouseButton _id);
virtual void onMouseButtonReleased(int _left, int _top, MyGUI::MouseButton _id);
std::string mImageHighlighted;
std::string mImageNormal;
std::string mImagePushed;
};
}
#endif