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OpenMW/apps/openmw/mwscript/compilercontext.cpp

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#include "compilercontext.hpp"
#include "../mwworld/environment.hpp"
#include "../mwworld/world.hpp"
namespace MWScript
{
CompilerContext::CompilerContext (Type type, const MWWorld::Environment& environment)
: mType (type), mEnvironment (environment)
{}
bool CompilerContext::canDeclareLocals() const
{
return mType==Type_Full;
}
char CompilerContext::getGlobalType (const std::string& name) const
{
return mEnvironment.mWorld->getGlobalVariableType (name);
}
bool CompilerContext::isId (const std::string& name) const
{
return
mEnvironment.mWorld->getStore().activators.find (name) ||
mEnvironment.mWorld->getStore().potions.find (name) ||
mEnvironment.mWorld->getStore().appas.find (name) ||
mEnvironment.mWorld->getStore().armors.find (name) ||
mEnvironment.mWorld->getStore().books.find (name) ||
mEnvironment.mWorld->getStore().clothes.find (name) ||
mEnvironment.mWorld->getStore().containers.find (name) ||
mEnvironment.mWorld->getStore().creatures.find (name) ||
mEnvironment.mWorld->getStore().doors.find (name) ||
mEnvironment.mWorld->getStore().ingreds.find (name) ||
mEnvironment.mWorld->getStore().creatureLists.find (name) ||
mEnvironment.mWorld->getStore().itemLists.find (name) ||
mEnvironment.mWorld->getStore().lights.find (name) ||
mEnvironment.mWorld->getStore().lockpicks.find (name) ||
mEnvironment.mWorld->getStore().miscItems.find (name) ||
mEnvironment.mWorld->getStore().npcs.find (name) ||
mEnvironment.mWorld->getStore().probes.find (name) ||
mEnvironment.mWorld->getStore().repairs.find (name) ||
mEnvironment.mWorld->getStore().statics.find (name) ||
mEnvironment.mWorld->getStore().weapons.find (name);
}
}