#include "compilercontext.hpp" #include "../mwworld/environment.hpp" #include "../mwworld/world.hpp" namespace MWScript { CompilerContext::CompilerContext (Type type, const MWWorld::Environment& environment) : mType (type), mEnvironment (environment) {} bool CompilerContext::canDeclareLocals() const { return mType==Type_Full; } char CompilerContext::getGlobalType (const std::string& name) const { return mEnvironment.mWorld->getGlobalVariableType (name); } bool CompilerContext::isId (const std::string& name) const { return mEnvironment.mWorld->getStore().activators.find (name) || mEnvironment.mWorld->getStore().potions.find (name) || mEnvironment.mWorld->getStore().appas.find (name) || mEnvironment.mWorld->getStore().armors.find (name) || mEnvironment.mWorld->getStore().books.find (name) || mEnvironment.mWorld->getStore().clothes.find (name) || mEnvironment.mWorld->getStore().containers.find (name) || mEnvironment.mWorld->getStore().creatures.find (name) || mEnvironment.mWorld->getStore().doors.find (name) || mEnvironment.mWorld->getStore().ingreds.find (name) || mEnvironment.mWorld->getStore().creatureLists.find (name) || mEnvironment.mWorld->getStore().itemLists.find (name) || mEnvironment.mWorld->getStore().lights.find (name) || mEnvironment.mWorld->getStore().lockpicks.find (name) || mEnvironment.mWorld->getStore().miscItems.find (name) || mEnvironment.mWorld->getStore().npcs.find (name) || mEnvironment.mWorld->getStore().probes.find (name) || mEnvironment.mWorld->getStore().repairs.find (name) || mEnvironment.mWorld->getStore().statics.find (name) || mEnvironment.mWorld->getStore().weapons.find (name); } }