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OpenMW/apps/openmw/mwrender/npcanimation.hpp

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#ifndef _GAME_RENDER_NPCANIMATION_H
#define _GAME_RENDER_NPCANIMATION_H
#include "animation.hpp"
#include <components/nif/data.hpp>
#include <components/nif/node.hpp>
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#include <components/nif/property.hpp>
#include <components/nif/controller.hpp>
#include <components/nif/extra.hpp>
#include "../mwworld/refdata.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/environment.hpp"
#include "components/nifogre/ogre_nif_loader.hpp"
namespace MWRender{
class NpcAnimation: public Animation{
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std::vector<Ogre::Entity*> entityparts;
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Ogre::Entity* hand;
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Ogre::SceneNode* insert;
std::vector<std::vector<Nif::NiTriShapeCopy>* > shapeparts; //All the NiTriShape data that we need for animating this particular npc
public:
NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
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~NpcAnimation();
Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename);
void insertFreePart(const std::string &mesh, const std::string suffix, Ogre::SceneNode* insert);
virtual void runAnimation(float timepassed);
};
}
#endif