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OpenMW/apps/openmw/mwrender/npcanimation.hpp

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#ifndef _GAME_RENDER_NPCANIMATION_H
#define _GAME_RENDER_NPCANIMATION_H
#include "animation.hpp"
#include <components/nif/data.hpp>
#include <components/nif/node.hpp>
namespace MWRender{
class NpcAnimation: Animation{
std::vector<std::vector<Nif::NiTriShapeCopy>> shapeparts; //All the NiTriShape data that we need for animating this particular npc
};
}
#endif