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OpenMW/apps/openmw/mwrender/npcanimation.hpp

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#ifndef _GAME_RENDER_NPCANIMATION_H
#define _GAME_RENDER_NPCANIMATION_H
#include "animation.hpp"
#include <components/nif/data.hpp>
#include <components/nif/node.hpp>
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#include <components/nif/property.hpp>
#include <components/nif/controller.hpp>
#include <components/nif/extra.hpp>
#include "../mwworld/refdata.hpp"
#include "../mwworld/ptr.hpp"
#include "../mwworld/environment.hpp"
#include "components/nifogre/ogre_nif_loader.hpp"
namespace MWRender{
class NpcAnimation: public Animation{
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private:
int mStateID;
//Free Parts
Ogre::Entity* chest; std::vector<Nif::NiTriShapeCopy>* chestShapes;
Ogre::Entity* skirt; std::vector<Nif::NiTriShapeCopy>* skirtShapes;
Ogre::Entity* rhand; std::vector<Nif::NiTriShapeCopy>* rhandShapes;
Ogre::Entity* lhand; std::vector<Nif::NiTriShapeCopy>* lhandShapes;
Ogre::Entity* tail; std::vector<Nif::NiTriShapeCopy>* tailShapes;
Ogre::Entity* lBeastFoot; std::vector<Nif::NiTriShapeCopy>* lBeastFootShapes;
Ogre::Entity* rBeastFoot; std::vector<Nif::NiTriShapeCopy>* rBeastFootShapes;
//Bounded Parts
Ogre::Entity* lclavicle;
Ogre::Entity* rclavicle;
Ogre::Entity* rupperArm;
Ogre::Entity* lupperArm;
Ogre::Entity* rUpperLeg;
Ogre::Entity* lUpperLeg;
Ogre::Entity* lForearm;
Ogre::Entity* rForearm;
Ogre::Entity* lWrist;
Ogre::Entity* rWrist;
Ogre::Entity* rKnee;
Ogre::Entity* lKnee;
Ogre::Entity* neck;
Ogre::Entity* rAnkle;
Ogre::Entity* lAnkle;
Ogre::Entity* groin;
Ogre::Entity* lfoot;
Ogre::Entity* rfoot;
Ogre::Entity* hair;
Ogre::Entity* head;
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public:
NpcAnimation(const MWWorld::Ptr& ptr, MWWorld::Environment& _env, OEngine::Render::OgreRenderer& _rend);
virtual ~NpcAnimation();
Ogre::Entity* insertBoundedPart(const std::string &mesh, std::string bonename);
void insertFreePart(const std::string &mesh, const std::string suffix, Ogre::SceneNode* insert);
virtual void runAnimation(float timepassed);
};
}
#endif