2011-07-23 21:30:39 +00:00
OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
2015-01-10 15:27:15 +00:00
==============================================================
2011-07-23 21:30:39 +00:00
2015-01-10 15:36:59 +00:00
[![Build Status ](https://travis-ci.org/OpenMW/openmw.svg?branch=coverity_scan )](https://travis-ci.org/OpenMW/openmw)
2015-01-10 15:39:00 +00:00
[![Coverity Scan Build Status ](https://scan.coverity.com/projects/3740/badge.svg )](https://scan.coverity.com/projects/3740)
2011-07-23 21:30:39 +00:00
OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
2015-01-10 15:27:15 +00:00
* Version: 0.34.0
2015-01-10 15:54:55 +00:00
* License: GPL (see docs/license/GPL3.txt for more information)
2015-01-10 15:27:15 +00:00
* Website: http://www.openmw.org
2015-01-10 15:45:20 +00:00
* IRC: #openmw on irc.freenode.net
2011-07-23 21:30:39 +00:00
2012-03-24 19:43:35 +00:00
Font Licenses:
2015-01-10 15:54:55 +00:00
* DejaVuLGCSansMono.ttf: custom (see docs/license/DejaVu Font License.txt for more information)
2011-07-23 21:30:39 +00:00
2015-01-10 15:27:15 +00:00
Installation
============
2011-07-23 21:30:39 +00:00
2015-01-10 15:49:59 +00:00
Head to [Downloads ](http://openmw.org/downloads/ ) to find a packaged release for your platform of choice.
2011-09-07 17:23:54 +00:00
2015-01-10 15:27:15 +00:00
Build from source
=================
2011-07-28 08:14:19 +00:00
2013-05-13 11:40:50 +00:00
https://wiki.openmw.org/index.php?title=Development_Environment_Setup
2011-07-28 08:14:19 +00:00
2015-01-10 15:27:15 +00:00
The data path
=============
2011-09-07 06:59:02 +00:00
2015-01-10 15:35:03 +00:00
The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly (installing Morrowind under WINE is considered a proper install).
2011-09-07 06:59:02 +00:00
2015-01-10 15:27:15 +00:00
Command line options
====================
2012-02-14 08:39:58 +00:00
2015-01-10 15:35:03 +00:00
< pre >
2012-02-14 08:39:58 +00:00
Syntax: openmw < options >
Allowed options:
2013-12-26 01:12:50 +00:00
--help print help message
--version print version information and quit
--data arg (=data) set data directories (later directories
have higher priority)
2014-01-01 14:06:31 +00:00
--data-local arg set local data directory (highest
2013-12-26 01:12:50 +00:00
priority)
--fallback-archive arg (=fallback-archive)
2014-01-01 14:06:31 +00:00
set fallback BSA archives (later
2013-12-26 01:12:50 +00:00
archives have higher priority)
--resources arg (=resources) set resources directory
--start arg (=Beshara) set initial cell
2014-01-01 14:06:31 +00:00
--content arg content file(s): esm/esp, or
2013-12-26 01:12:50 +00:00
omwgame/omwaddon
--anim-verbose [=arg(=1)] (=0) output animation indices files
--no-sound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
scripts) at startup
2014-01-01 14:06:31 +00:00
--script-console [=arg(=1)] (=0) enable console-only script
2013-12-26 01:12:50 +00:00
functionality
2014-01-01 14:06:31 +00:00
--script-run arg select a file containing a list of
console commands that is executed on
2013-12-26 01:12:50 +00:00
startup
2014-02-02 13:09:59 +00:00
--script-warn [=arg(=1)] (=1) handling of warnings when compiling
scripts
0 - ignore warning
1 - show warning but consider script as
correctly compiled anyway
2 - treat warnings as errors
2014-02-02 13:10:57 +00:00
--skip-menu [=arg(=1)] (=0) skip main menu on game startup
2014-09-01 09:55:12 +00:00
--new-game [=arg(=1)] (=0) run new game sequence (ignored if
skip-menu=0)
2014-01-01 14:06:31 +00:00
--fs-strict [=arg(=1)] (=0) strict file system handling (no case
2013-12-26 01:12:50 +00:00
folding)
2014-01-01 14:06:31 +00:00
--encoding arg (=win1252) Character encoding used in OpenMW game
2013-12-26 01:12:50 +00:00
messages:
2014-01-01 14:06:31 +00:00
win1250 - Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
2013-12-26 01:12:50 +00:00
Albanian languages
2014-01-01 14:06:31 +00:00
win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
2013-12-26 01:12:50 +00:00
and other languages
2014-01-01 14:06:31 +00:00
win1252 - Western European (Latin)
2013-12-26 01:12:50 +00:00
alphabet, used by default
--fallback arg fallback values
--no-grab Don't grab mouse cursor
--activate-dist arg (=-1) activation distance override
2015-01-10 15:35:03 +00:00
< / pre >
2011-07-23 21:30:39 +00:00
2015-01-10 15:27:15 +00:00
Changelog
=========
2011-07-28 08:14:19 +00:00
2015-01-10 15:35:03 +00:00
See CHANGELOG.md