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increased version number
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@ -19,7 +19,7 @@ include (OpenMWMacros)
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# Version
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set (OPENMW_VERSION_MAJOR 0)
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set (OPENMW_VERSION_MINOR 27)
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set (OPENMW_VERSION_MINOR 28)
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set (OPENMW_VERSION_RELEASE 0)
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set (OPENMW_VERSION "${OPENMW_VERSION_MAJOR}.${OPENMW_VERSION_MINOR}.${OPENMW_VERSION_RELEASE}")
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@ -323,7 +323,7 @@ configure_file(${OpenMW_SOURCE_DIR}/files/openmw.cfg
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configure_file(${OpenMW_SOURCE_DIR}/files/opencs.cfg
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"${OpenMW_BINARY_DIR}/opencs.cfg")
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configure_file(${OpenMW_SOURCE_DIR}/files/opencs/defaultfilters
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"${OpenMW_BINARY_DIR}/resources/defaultfilters" COPYONLY)
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38
readme.txt
38
readme.txt
@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind
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OpenMW is an attempt at recreating the engine for the popular role-playing game
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Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
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Version: 0.27.0
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Version: 0.28.0
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License: GPL (see GPL3.txt for more information)
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Website: http://www.openmw.org
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@ -48,42 +48,42 @@ Allowed options:
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--version print version information and quit
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--data arg (=data) set data directories (later directories
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have higher priority)
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--data-local arg set local data directory (highest
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--data-local arg set local data directory (highest
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priority)
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--fallback-archive arg (=fallback-archive)
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set fallback BSA archives (later
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set fallback BSA archives (later
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archives have higher priority)
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--resources arg (=resources) set resources directory
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--start arg (=Beshara) set initial cell
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--content arg content file(s): esm/esp, or
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--content arg content file(s): esm/esp, or
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omwgame/omwaddon
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--anim-verbose [=arg(=1)] (=0) output animation indices files
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--no-sound [=arg(=1)] (=0) disable all sounds
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--script-verbose [=arg(=1)] (=0) verbose script output
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--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
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scripts) at startup
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--script-console [=arg(=1)] (=0) enable console-only script
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--script-console [=arg(=1)] (=0) enable console-only script
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functionality
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--script-run arg select a file containing a list of
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console commands that is executed on
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--script-run arg select a file containing a list of
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console commands that is executed on
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startup
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--new-game [=arg(=1)] (=0) activate char gen/new game mechanics
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--fs-strict [=arg(=1)] (=0) strict file system handling (no case
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--fs-strict [=arg(=1)] (=0) strict file system handling (no case
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folding)
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--encoding arg (=win1252) Character encoding used in OpenMW game
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--encoding arg (=win1252) Character encoding used in OpenMW game
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messages:
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win1250 - Central and Eastern European
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such as Polish, Czech, Slovak,
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Hungarian, Slovene, Bosnian, Croatian,
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Serbian (Latin script), Romanian and
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win1250 - Central and Eastern European
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such as Polish, Czech, Slovak,
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Hungarian, Slovene, Bosnian, Croatian,
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Serbian (Latin script), Romanian and
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Albanian languages
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win1251 - Cyrillic alphabet such as
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Russian, Bulgarian, Serbian Cyrillic
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win1251 - Cyrillic alphabet such as
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Russian, Bulgarian, Serbian Cyrillic
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and other languages
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win1252 - Western European (Latin)
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win1252 - Western European (Latin)
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alphabet, used by default
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--fallback arg fallback values
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--no-grab Don't grab mouse cursor
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