2012-04-02 16:10:54 +02:00
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[HUD]
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# FPS counter
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# 0: not visible
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# 1: basic FPS display
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# 2: advanced FPS display (batches, triangles)
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fps = 0
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2012-04-01 17:14:49 +02:00
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[Objects]
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2012-04-02 15:30:29 +02:00
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2012-04-01 17:14:49 +02:00
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shaders = true
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2012-04-02 15:30:29 +02:00
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# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
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# Note: has no effect when shaders are turned off
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2012-04-01 17:14:49 +02:00
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num lights = 8
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2012-04-02 15:30:29 +02:00
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# Use static geometry for static objects. Improves rendering speed.
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2012-04-02 14:24:16 +02:00
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use static geometry = true
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2012-04-01 18:48:37 +02:00
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2012-04-02 15:51:48 +02:00
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[Viewing distance]
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2012-04-02 15:30:29 +02:00
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# Limit the rendering distance of small objects
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limit small object distance = false
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# Size below which an object is considered as small
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small object size = 250
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# Rendering distance for small objects
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small object distance = 3500
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2012-04-02 15:51:48 +02:00
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# Max viewing distance at clear weather conditions
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max viewing distance = 5600
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# Distance at which fog starts (proportional to viewing distance)
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fog start factor = 0.5
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# Distance at which fog ends (proportional to viewing distance)
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fog end factor = 1.0
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2012-04-01 18:48:37 +02:00
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[Terrain]
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2012-04-02 15:30:29 +02:00
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# Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
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2012-04-01 18:48:37 +02:00
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num lights = 8
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2012-04-03 14:23:23 +02:00
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[Water]
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2012-04-05 13:09:59 +02:00
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shader = false
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2012-04-03 14:23:23 +02:00
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rtt size = 256
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2012-04-03 15:13:47 +02:00
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reflect terrain = true
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reflect statics = true
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reflect small statics = false
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reflect actors = true
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reflect misc = false
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2012-04-03 22:53:08 +02:00
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[Render]
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# Only supported on SM3+ cards
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# If you have a lower end card, this will be disabled automatically
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multiple render targets = true
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