2010-08-03 15:24:44 +02:00
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#ifndef GAME_MWCLASS_PROBE_H
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#define GAME_MWCLASS_PROBE_H
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#include "../mwworld/class.hpp"
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2011-11-16 21:15:49 -05:00
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2010-08-03 15:24:44 +02:00
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namespace MWClass
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{
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class Probe : public MWWorld::Class
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{
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MWWorld::Ptr copyToCellImpl(const MWWorld::ConstPtr &ptr, MWWorld::CellStore &cell) const override;
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2010-08-03 15:24:44 +02:00
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public:
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void insertObjectRendering (const MWWorld::Ptr& ptr, const std::string& model, MWRender::RenderingInterface& renderingInterface) const override;
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///< Add reference into a cell for rendering
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std::string getName (const MWWorld::ConstPtr& ptr) const override;
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///< \return name or ID; can return an empty string.
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std::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
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const MWWorld::Ptr& actor) const override;
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2010-08-07 20:25:17 +02:00
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///< Generate action for activation
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MWGui::ToolTipInfo getToolTipInfo (const MWWorld::ConstPtr& ptr, int count) const override;
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///< @return the content of the tool tip to be displayed. raises exception if the object has no tooltip.
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std::string getScript (const MWWorld::ConstPtr& ptr) const override;
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///< Return name of the script attached to ptr
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std::pair<std::vector<int>, bool> getEquipmentSlots (const MWWorld::ConstPtr& ptr) const override;
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2012-03-13 15:35:06 +01:00
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///< \return first: Return IDs of the slot this object can be equipped in; second: can object
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/// stay stacked when equipped?
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int getValue (const MWWorld::ConstPtr& ptr) const override;
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///< Return trade value of the object. Throws an exception, if the object can't be traded.
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static void registerSelf();
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std::string getUpSoundId (const MWWorld::ConstPtr& ptr) const override;
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///< Return the pick up sound Id
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std::string getDownSoundId (const MWWorld::ConstPtr& ptr) const override;
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///< Return the put down sound Id
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std::string getInventoryIcon (const MWWorld::ConstPtr& ptr) const override;
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///< Return name of inventory icon.
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std::pair<int, std::string> canBeEquipped(const MWWorld::ConstPtr &ptr, const MWWorld::Ptr &npc) const override;
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std::shared_ptr<MWWorld::Action> use (const MWWorld::Ptr& ptr, bool force=false) const override;
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///< Generate action for using via inventory menu
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std::string getModel(const MWWorld::ConstPtr &ptr) const override;
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2013-04-07 21:38:53 +02:00
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bool canSell (const MWWorld::ConstPtr& item, int npcServices) const override;
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2013-04-29 12:05:10 +02:00
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float getWeight (const MWWorld::ConstPtr& ptr) const override;
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int getItemMaxHealth (const MWWorld::ConstPtr& ptr) const override;
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///< Return item max health or throw an exception, if class does not have item health
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bool hasItemHealth (const MWWorld::ConstPtr& ptr) const override { return true; }
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///< \return Item health data available? (default implementation: false)
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};
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}
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#endif
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