2010-09-15 12:48:19 +00:00
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#ifndef MWGUI_MODE_H
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#define MWGUI_MODE_H
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namespace MWGui
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{
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enum GuiMode
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{
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GM_Game, // Game mode, only HUD
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GM_Inventory, // Inventory mode
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2012-04-15 17:32:41 +00:00
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GM_Container,
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2010-09-15 12:48:19 +00:00
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GM_MainMenu, // Main menu mode
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GM_Console, // Console mode
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2011-11-28 15:51:11 +00:00
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GM_Journal, // Journal mode
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2010-09-15 12:48:19 +00:00
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2012-05-03 03:26:05 +00:00
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GM_Scroll, // Read scroll
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GM_Book, // Read book
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2010-09-15 12:48:19 +00:00
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GM_Dialogue, // NPC interaction
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GM_Barter,
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GM_Rest,
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// Startup character creation dialogs
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GM_Name,
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GM_Race,
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GM_Birth,
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GM_Class,
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2010-10-09 22:42:56 +00:00
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GM_ClassGenerate,
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GM_ClassPick,
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GM_ClassCreate,
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2011-06-19 17:10:44 +00:00
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GM_Review,
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// interactive MessageBox
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GM_InterMessageBox
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2010-09-15 12:48:19 +00:00
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};
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// Windows shown in inventory mode
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enum GuiWindow
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{
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GW_None = 0,
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GW_Map = 0x01,
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GW_Inventory = 0x02,
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GW_Magic = 0x04,
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GW_Stats = 0x08,
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GW_ALL = 0xFF
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};
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}
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#endif
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