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OpenMW/files/builtin_scripts/CMakeLists.txt

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CMake
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if (NOT DEFINED OPENMW_BINARY_ROOT)
return()
endif()
# Copy resource files into the build directory
set(SDIR ${CMAKE_CURRENT_SOURCE_DIR})
set(DDIRRELATIVE resources/vfs)
copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_BINARY_ROOT} ${DDIRRELATIVE} "builtin.omwscripts")
set(DDIRRELATIVE resources/vfs/openmw_aux)
copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_BINARY_ROOT} ${DDIRRELATIVE} "openmw_aux/util.lua")
set(LUA_SCRIPTS_FILES
scripts/omw/camera.lua
scripts/omw/head_bobbing.lua
scripts/omw/third_person.lua
)
set(DDIRRELATIVE resources/vfs/scripts/omw)
copy_all_resource_files(${CMAKE_CURRENT_SOURCE_DIR} ${OPENMW_BINARY_ROOT} ${DDIRRELATIVE} "${LUA_SCRIPTS_FILES}")