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OpenMW/apps/openmw/mwrender/water.hpp

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#ifndef GAME_MWRENDER_WATER_H
#define GAME_MWRENDER_WATER_H
#include <OgrePlane.h>
#include <OgreRenderQueue.h>
#include <OgreRenderQueueListener.h>
#include <OgreRenderTargetListener.h>
#include <OgreMaterial.h>
#include <OgreTexture.h>
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#include <components/esm/loadcell.hpp>
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#include <components/settings/settings.hpp>
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#include "renderconst.hpp"
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#include <extern/shiny/Main/MaterialInstance.hpp>
namespace Ogre
{
class Camera;
class SceneManager;
class SceneNode;
class Entity;
class Vector3;
struct RenderTargetEvent;
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}
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namespace MWRender {
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class SkyManager;
class RenderingManager;
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class RippleSimulation;
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class Reflection
{
public:
Reflection(Ogre::SceneManager* sceneManager)
: mSceneMgr(sceneManager) {}
virtual void setWaterPlane (Ogre::Plane plane) {}
virtual void setParentCamera (Ogre::Camera* parent) { mParentCamera = parent; }
void setUnderwater(bool underwater) { mIsUnderwater = underwater; }
virtual void setActive (bool active) {}
virtual void setViewportBackground(Ogre::ColourValue colour) {}
virtual void update() {}
virtual void setVisibilityMask (int flags) {}
protected:
Ogre::Camera* mCamera;
Ogre::Camera* mParentCamera;
Ogre::TexturePtr mTexture;
Ogre::SceneManager* mSceneMgr;
bool mIsUnderwater;
};
class CubeReflection : public Reflection
{
public:
CubeReflection(Ogre::SceneManager* sceneManager);
virtual ~CubeReflection();
virtual void update();
protected:
Ogre::RenderTarget* mRenderTargets[6];
};
class PlaneReflection : public Reflection, public Ogre::RenderQueueListener, public Ogre::RenderTargetListener
{
public:
PlaneReflection(Ogre::SceneManager* sceneManager, SkyManager* sky);
virtual ~PlaneReflection();
virtual void setWaterPlane (Ogre::Plane plane);
virtual void setActive (bool active);
virtual void setVisibilityMask (int flags);
void preRenderTargetUpdate(const Ogre::RenderTargetEvent& evt);
void postRenderTargetUpdate(const Ogre::RenderTargetEvent& evt);
void renderQueueStarted (Ogre::uint8 queueGroupId, const Ogre::String &invocation, bool &skipThisInvocation);
void renderQueueEnded (Ogre::uint8 queueGroupId, const Ogre::String &invocation, bool &repeatThisInvocation);
virtual void setViewportBackground(Ogre::ColourValue colour);
protected:
Ogre::RenderTarget* mRenderTarget;
SkyManager* mSky;
Ogre::Plane mWaterPlane;
Ogre::Plane mErrorPlane;
bool mRenderActive;
};
/// Water rendering
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class Water : public Ogre::RenderTargetListener, public Ogre::RenderQueueListener, public sh::MaterialInstanceListener
{
static const int CELL_SIZE = 8192;
Ogre::Camera *mCamera;
Ogre::SceneManager *mSceneMgr;
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Ogre::Plane mWaterPlane;
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Ogre::SceneNode *mWaterNode;
Ogre::Entity *mWater;
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//Ogre::SceneNode* mUnderwaterDome;
bool mIsUnderwater;
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bool mActive;
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bool mToggled;
int mTop;
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float mWaterTimer;
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RippleSimulation* mSimulation;
Ogre::Vector3 getSceneNodeCoordinates(int gridX, int gridY);
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protected:
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void applyRTT();
void applyVisibilityMask();
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void updateVisible();
RenderingManager* mRendering;
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SkyManager* mSky;
std::string mCompositorName;
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Ogre::MaterialPtr mMaterial;
bool mUnderwaterEffect;
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int mVisibilityFlags;
Reflection* mReflection;
public:
Water (Ogre::Camera *camera, RenderingManager* rend, const ESM::Cell* cell);
~Water();
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void setActive(bool active);
void toggle();
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void update(float dt, Ogre::Vector3 player);
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void assignTextures();
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void setViewportBackground(const Ogre::ColourValue& bg);
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void processChangedSettings(const Settings::CategorySettingVector& settings);
/// Updates underwater state accordingly
void updateUnderwater(bool underwater);
void changeCell(const ESM::Cell* cell);
void setHeight(const float height);
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virtual void requestedConfiguration (sh::MaterialInstance* m, const std::string& configuration);
virtual void createdConfiguration (sh::MaterialInstance* m, const std::string& configuration);
};
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}
#endif