Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.
#version 120
varying vec2 uv;
#include "openmw_vertex.h.glsl"
void main()
{
gl_Position = vec4(gl_Vertex.xy, 0.0, 1.0);
uv = gl_Position.xy * 0.5 + 0.5;
}