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OpenMW/files/shaders/fullscreen_tri_vertex.glsl

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#version 120
varying vec2 uv;
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#include "openmw_vertex.h.glsl"
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void main()
{
gl_Position = vec4(gl_Vertex.xy, 0.0, 1.0);
uv = gl_Position.xy * 0.5 + 0.5;
}