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30 lines
507 B
C++
30 lines
507 B
C++
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#ifndef GAME_SHADERHELPER_H
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#define GAME_SHADERHELPER_H
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#include <string>
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namespace MWRender
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{
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class RenderingManager;
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///
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/// \brief manages the main shader
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///
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class ShaderHelper
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{
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public:
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ShaderHelper(RenderingManager* rend);
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void applyShaders();
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///< apply new settings
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private:
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RenderingManager* mRendering;
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void createShader(const bool mrt, const bool shadows, const bool split, const std::string& name);
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};
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}
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#endif
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