2012-04-02 15:51:51 +00:00
|
|
|
[General]
|
|
|
|
# Camera field of view
|
2012-04-02 16:01:49 +00:00
|
|
|
field of view = 55
|
|
|
|
|
|
|
|
# Texture filtering mode. valid values:
|
|
|
|
# anisotropic
|
|
|
|
# bilinear
|
|
|
|
# trilinear
|
|
|
|
texture filtering = anisotropic
|
|
|
|
|
|
|
|
# Has no effect when texture filtering is not anisotropic
|
|
|
|
anisotropy = 4
|
|
|
|
|
|
|
|
# Number of texture mipmaps to generate
|
|
|
|
num mipmaps = 5
|
2012-04-02 14:10:54 +00:00
|
|
|
|
2012-04-02 15:51:51 +00:00
|
|
|
[HUD]
|
2012-04-02 14:10:54 +00:00
|
|
|
# FPS counter
|
|
|
|
# 0: not visible
|
|
|
|
# 1: basic FPS display
|
|
|
|
# 2: advanced FPS display (batches, triangles)
|
|
|
|
fps = 0
|
|
|
|
|
2012-04-01 15:14:49 +00:00
|
|
|
[Objects]
|
|
|
|
shaders = true
|
2012-04-02 13:30:29 +00:00
|
|
|
|
|
|
|
# Max. number of lights that affect objects. Setting to 1 will only reflect sunlight
|
|
|
|
# Note: has no effect when shaders are turned off
|
2012-04-01 15:14:49 +00:00
|
|
|
num lights = 8
|
2012-04-02 13:30:29 +00:00
|
|
|
|
|
|
|
# Use static geometry for static objects. Improves rendering speed.
|
2012-04-02 12:24:16 +00:00
|
|
|
use static geometry = true
|
2012-04-01 16:48:37 +00:00
|
|
|
|
2012-04-02 13:51:48 +00:00
|
|
|
[Viewing distance]
|
2012-04-02 13:30:29 +00:00
|
|
|
# Limit the rendering distance of small objects
|
|
|
|
limit small object distance = false
|
|
|
|
|
|
|
|
# Size below which an object is considered as small
|
|
|
|
small object size = 250
|
|
|
|
|
|
|
|
# Rendering distance for small objects
|
|
|
|
small object distance = 3500
|
|
|
|
|
2012-04-02 13:51:48 +00:00
|
|
|
# Max viewing distance at clear weather conditions
|
|
|
|
max viewing distance = 5600
|
|
|
|
|
|
|
|
# Distance at which fog starts (proportional to viewing distance)
|
|
|
|
fog start factor = 0.5
|
|
|
|
|
|
|
|
# Distance at which fog ends (proportional to viewing distance)
|
|
|
|
fog end factor = 1.0
|
|
|
|
|
2012-04-01 16:48:37 +00:00
|
|
|
[Terrain]
|
2012-04-02 13:30:29 +00:00
|
|
|
# Max. number of lights that affect the terrain. Setting to 1 will only reflect sunlight
|
2012-04-01 16:48:37 +00:00
|
|
|
num lights = 8
|
2012-04-03 12:23:23 +00:00
|
|
|
|
|
|
|
[Water]
|
2012-04-07 21:29:36 +00:00
|
|
|
# Enable this to get fancy-looking water with reflections and refractions
|
|
|
|
# All the settings below have no effect if this is false
|
2012-04-05 11:09:59 +00:00
|
|
|
shader = false
|
2012-04-03 12:23:23 +00:00
|
|
|
|
2012-04-07 21:18:08 +00:00
|
|
|
rtt size = 512
|
2012-04-03 13:13:47 +00:00
|
|
|
|
|
|
|
reflect terrain = true
|
|
|
|
|
|
|
|
reflect statics = true
|
|
|
|
|
|
|
|
reflect small statics = false
|
|
|
|
|
|
|
|
reflect actors = true
|
|
|
|
|
|
|
|
reflect misc = false
|