2013-11-13 13:02:15 +00:00
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#ifndef GAME_MWWORLD_ACTIONTRAP_H
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#define GAME_MWWORLD_ACTIONTRAP_H
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#include <string>
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#include "action.hpp"
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#include "ptr.hpp"
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namespace MWWorld
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{
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class ActionTrap : public Action
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{
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std::string mSpellId;
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MWWorld::Ptr mTrapSource;
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virtual void executeImp (const Ptr& actor);
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public:
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/// @param spellId
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/// @param trapSource
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2016-07-10 12:22:48 +00:00
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ActionTrap (const std::string& spellId, const Ptr& trapSource)
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: Action(false, trapSource), mSpellId(spellId), mTrapSource(trapSource) {}
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2013-11-13 13:02:15 +00:00
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};
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}
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#endif
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