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OpenMW/apps/openmw/mwmechanics/pathfinding.hpp

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#ifndef GAME_MWMECHANICS_PATHFINDING_H
#define GAME_MWMECHANICS_PATHFINDING_H
#include <components/esm/loadpgrd.hpp>
#include <list>
#include <boost/graph/adjacency_list.hpp>
namespace MWWorld
{
class CellStore;
}
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namespace MWMechanics
{
class PathFinder
{
public:
PathFinder();
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void clearPath();
void buildPathgridGraph(const ESM::Pathgrid* pathGrid,float xCell = 0, float yCell = 0);
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void buildPath(const ESM::Pathgrid::Point &startPoint, const ESM::Pathgrid::Point &endPoint,
const MWWorld::CellStore* cell, bool allowShortcuts = true);
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bool checkPathCompleted(float x, float y, float z);
///< \Returns true if the last point of the path has been reached.
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bool checkWaypoint(float x, float y, float z);
///< \Returns true if a way point was reached
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float getZAngleToNext(float x, float y) const;
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bool isPathConstructed() const
{
return mIsPathConstructed;
}
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int getPathSize() const
{
return mPath.size();
}
std::list<ESM::Pathgrid::Point> getPath() const
{
return mPath;
}
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void addPointToPath(ESM::Pathgrid::Point &point)
{
mPath.push_back(point);
}
private:
std::list<ESM::Pathgrid::Point> mPath;
bool mIsPathConstructed;
typedef boost::adjacency_list< boost::vecS, boost::vecS, boost::undirectedS,
boost::property<boost::vertex_index_t, int, ESM::Pathgrid::Point>, boost::property<boost::edge_weight_t, float> >
PathGridGraph;
PathGridGraph mGraph;
bool mIsGraphConstructed;
const MWWorld::CellStore* mCell;
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};
}
#endif