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OpenMW/apps/openmw/mwmechanics/pathfinding.hpp

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#ifndef GAME_MWMECHANICS_PATHFINDING_H
#define GAME_MWMECHANICS_PATHFINDING_H
#include <components/esm/loadpgrd.hpp>
#include <list>
namespace MWMechanics
{
class PathFinder
{
public:
PathFinder();
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void clearPath();
void buildPath(ESM::Pathgrid::Point startPoint, ESM::Pathgrid::Point endPoint,
const ESM::Pathgrid* pathGrid, float xCell = 0, float yCell = 0, bool allowShortcuts = 1);
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bool checkPathCompleted(float x, float y, float z);
///< \Returns true if the last point of the path has been reached.
float getZAngleToNext(float x, float y);
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std::list<ESM::Pathgrid::Point> getPath();
bool isPathConstructed();
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private:
std::list<ESM::Pathgrid::Point> mPath;
bool mIsPathConstructed;
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};
}
#endif