2012-07-03 22:26:57 +00:00
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material openmw_objects_base
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{
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diffuse 1.0 1.0 1.0 1.0
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specular 0.4 0.4 0.4 32
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ambient 1.0 1.0 1.0
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emissive 0.0 0.0 0.0
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has_vertex_colour false
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diffuseMap black.png
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2012-07-04 14:57:14 +00:00
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fog true
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2012-07-06 02:28:08 +00:00
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mrt_output true
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lighting true
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2012-07-04 22:39:25 +00:00
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2012-07-04 14:57:14 +00:00
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is_transparent false // real transparency, alpha rejection doesn't count here
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2012-07-04 22:39:25 +00:00
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scene_blend default
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2012-07-06 02:28:08 +00:00
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alpha_rejection default
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2012-07-03 22:26:57 +00:00
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pass
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{
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vertex_program openmw_objects_vertex
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fragment_program openmw_objects_fragment
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2012-07-06 02:28:08 +00:00
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shader_properties
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{
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fog $fog
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mrt_output $mrt_output
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lighting $lighting
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has_vertex_colour $has_vertex_colour
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is_transparent $is_transparent
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}
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2012-07-03 22:26:57 +00:00
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diffuse $diffuse
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specular $specular
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ambient $ambient
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emissive $emissive
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2012-07-06 02:28:08 +00:00
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scene_blend $scene_blend
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alpha_rejection $alpha_rejection
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2012-07-03 22:26:57 +00:00
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ffp_vertex_colour_ambient $has_vertex_colour
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texture_unit diffuseMap
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{
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texture $diffuseMap
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create_in_ffp true
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}
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}
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}
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