material openmw_objects_base { diffuse 1.0 1.0 1.0 1.0 specular 0.4 0.4 0.4 32 ambient 1.0 1.0 1.0 emissive 0.0 0.0 0.0 has_vertex_colour false diffuseMap black.png fog true mrt_output true lighting true is_transparent false // real transparency, alpha rejection doesn't count here scene_blend default alpha_rejection default pass { vertex_program openmw_objects_vertex fragment_program openmw_objects_fragment shader_properties { fog $fog mrt_output $mrt_output lighting $lighting has_vertex_colour $has_vertex_colour is_transparent $is_transparent } diffuse $diffuse specular $specular ambient $ambient emissive $emissive scene_blend $scene_blend alpha_rejection $alpha_rejection ffp_vertex_colour_ambient $has_vertex_colour texture_unit diffuseMap { texture $diffuseMap create_in_ffp true } } }