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OpenMW/components/lua_ui/util.hpp

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#ifndef OPENMW_LUAUI_WIDGETLIST
#define OPENMW_LUAUI_WIDGETLIST
#include <string>
#include <unordered_map>
namespace LuaUi
{
void registerAllWidgets();
const std::unordered_map<std::string, std::string>& widgetTypeToName();
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void clearGameInterface();
void clearMenuInterface();
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}
#endif // OPENMW_LUAUI_WIDGETLIST