1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2024-12-29 03:19:44 +00:00
OpenMW/README.md

Ignoring revisions in .git-blame-ignore-revs. Click here to bypass and see the normal blame view.

105 lines
7.1 KiB
Markdown
Raw Normal View History

2015-01-10 16:36:36 +00:00
OpenMW
======
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind by Bethesda Softworks. You need to own the game for OpenMW to play Morrowind.
OpenMW also comes with OpenMW-CS, a replacement for Bethesda's Construction Set.
2022-08-09 20:33:09 +00:00
* Version: 0.49.0
2021-06-18 21:16:03 +00:00
* License: GPLv3 (see [LICENSE](https://gitlab.com/OpenMW/openmw/-/raw/master/LICENSE) for more information)
* Website: https://www.openmw.org
* IRC: #openmw on irc.libera.chat
* Discord: https://discord.gg/bWuqq2e
Font Licenses:
2022-07-07 15:34:18 +00:00
* DejaVuLGCSansMono.ttf: custom (see [files/data/fonts/DejaVuFontLicense.txt](https://gitlab.com/OpenMW/openmw/-/raw/master/files/data/fonts/DejaVuFontLicense.txt) for more information)
2022-08-30 07:54:20 +00:00
* DemonicLetters.ttf: SIL Open Font License (see [files/data/fonts/DemonicLettersFontLicense.txt](https://gitlab.com/OpenMW/openmw/-/raw/master/files/data/fonts/DemonicLettersFontLicense.txt) for more information)
* MysticCards.ttf: SIL Open Font License (see [files/data/fonts/MysticCardsFontLicense.txt](https://gitlab.com/OpenMW/openmw/-/raw/master/files/data/fonts/MysticCardsFontLicense.txt) for more information)
Current Status
--------------
The main quests in Morrowind, Tribunal and Bloodmoon are all completable. Some issues with side quests are to be expected (but rare). Check the [bug tracker](https://gitlab.com/OpenMW/openmw/-/issues/?milestone_title=openmw-1.0) for a list of issues we need to resolve before the "1.0" release. Even before the "1.0" release however, OpenMW boasts some new [features](https://wiki.openmw.org/index.php?title=Features), such as improved graphics and user interfaces.
2022-06-30 20:08:40 +00:00
Pre-existing modifications created for the original Morrowind engine can be hit-and-miss. The OpenMW script compiler performs more thorough error-checking than Morrowind does, meaning that a mod created for Morrowind may not necessarily run in OpenMW. Some mods also rely on quirky behaviour or engine bugs in order to work. We are considering such compatibility issues on a case-by-case basis - in some cases adding a workaround to OpenMW may be feasible, in other cases fixing the mod will be the only option. If you know of any mods that work or don't work, feel free to add them to the [Mod status](https://wiki.openmw.org/index.php?title=Mod_status) wiki page.
Getting Started
2015-01-10 16:36:36 +00:00
---------------
* [Official forums](https://forum.openmw.org/)
2021-06-18 21:16:03 +00:00
* [Installation instructions](https://openmw.readthedocs.io/en/latest/manuals/installation/index.html)
2022-06-30 20:08:40 +00:00
* [Build from source](https://wiki.openmw.org/index.php?title=Development_Environment_Setup)
* [Testing the game](https://wiki.openmw.org/index.php?title=Testing)
* [How to contribute](https://wiki.openmw.org/index.php?title=Contribution_Wanted)
* [Report a bug](https://gitlab.com/OpenMW/openmw/issues) - read the [guidelines](https://wiki.openmw.org/index.php?title=Bug_Reporting_Guidelines) before submitting your first bug!
* [Known issues](https://gitlab.com/OpenMW/openmw/issues?label_name%5B%5D=Bug)
2015-01-10 15:27:15 +00:00
The data path
2015-01-10 16:36:36 +00:00
-------------
The data path tells OpenMW where to find your Morrowind files. If you run the launcher, OpenMW should be able to pick up the location of these files on its own, if both Morrowind and OpenMW are installed properly (installing Morrowind under WINE is considered a proper install).
2015-01-10 15:27:15 +00:00
Command line options
2015-01-10 16:36:36 +00:00
--------------------
2012-02-14 08:39:58 +00:00
2015-01-11 12:50:50 +00:00
Syntax: openmw <options>
Allowed options:
--help print help message
--version print version information and quit
--data arg (=data) set data directories (later directories
have higher priority)
2015-02-03 12:42:47 +00:00
--data-local arg set local data directory (highest
2015-01-11 12:50:50 +00:00
priority)
--fallback-archive arg (=fallback-archive)
2015-02-03 12:42:47 +00:00
set fallback BSA archives (later
2015-01-11 12:50:50 +00:00
archives have higher priority)
--resources arg (=resources) set resources directory
2015-01-20 14:44:47 +00:00
--start arg set initial cell
2015-02-03 12:42:47 +00:00
--content arg content file(s): esm/esp, or
2015-01-11 12:50:50 +00:00
omwgame/omwaddon
--no-sound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
scripts) at startup
2015-01-20 14:44:47 +00:00
--script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup
2015-02-03 12:42:47 +00:00
--script-console [=arg(=1)] (=0) enable console-only script
2015-01-11 12:50:50 +00:00
functionality
2015-02-03 12:42:47 +00:00
--script-run arg select a file containing a list of
console commands that is executed on
2015-01-11 12:50:50 +00:00
startup
2015-02-03 12:42:47 +00:00
--script-warn [=arg(=1)] (=1) handling of warnings when compiling
2015-01-11 12:50:50 +00:00
scripts
0 - ignore warning
1 - show warning but consider script as
correctly compiled anyway
2 - treat warnings as errors
2015-03-03 10:54:35 +00:00
--load-savegame arg load a save game file on game startup
(specify an absolute filename or a
filename relative to the current
2015-02-04 21:17:30 +00:00
working directory)
2015-01-11 12:50:50 +00:00
--skip-menu [=arg(=1)] (=0) skip main menu on game startup
2015-02-03 12:42:47 +00:00
--new-game [=arg(=1)] (=0) run new game sequence (ignored if
2015-01-11 12:50:50 +00:00
skip-menu=0)
2015-02-03 12:42:47 +00:00
--encoding arg (=win1252) Character encoding used in OpenMW game
2015-01-11 12:50:50 +00:00
messages:
2015-02-03 12:42:47 +00:00
win1250 - Central and Eastern European
such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and
2015-01-11 12:50:50 +00:00
Albanian languages
2015-02-03 12:42:47 +00:00
win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic
2015-01-11 12:50:50 +00:00
and other languages
2015-02-03 12:42:47 +00:00
win1252 - Western European (Latin)
2015-01-11 12:50:50 +00:00
alphabet, used by default
--fallback arg fallback values
--no-grab Don't grab mouse cursor
2015-02-03 12:42:47 +00:00
--export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
2015-01-20 14:44:47 +00:00
image and XML file in current directory
2015-01-11 12:50:50 +00:00
--activate-dist arg (=-1) activation distance override
--random-seed arg (=<impl defined>) seed value for random number generator