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OpenMW/apps/openmw/mwclass/npc.hpp

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#ifndef GAME_MWCLASS_NPC_H
#define GAME_MWCLASS_NPC_H
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#include "../mwworld/class.hpp"
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namespace MWClass
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{
class Npc : public MWWorld::Class
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{
public:
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virtual std::string getId (const MWWorld::Ptr& ptr) const;
///< Return ID of \a ptr
virtual void insertObj (const MWWorld::Ptr& ptr, MWRender::CellRenderImp& cellRender,
MWWorld::Environment& environment) const;
///< Add reference into a cell for rendering
virtual void enable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
virtual void disable (const MWWorld::Ptr& ptr, MWWorld::Environment& environment) const;
///< Enable reference; only does the non-rendering part
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virtual std::string getName (const MWWorld::Ptr& ptr) const;
///< \return name (the one that is to be presented to the user; not the internal one);
/// can return an empty string.
virtual MWMechanics::CreatureStats& getCreatureStats (const MWWorld::Ptr& ptr) const;
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///< Return creature stats
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virtual MWMechanics::NpcStats& getNpcStats (const MWWorld::Ptr& ptr) const;
///< Return NPC stats
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virtual MWWorld::ContainerStore<MWWorld::RefData>& getContainerStore (
const MWWorld::Ptr& ptr) const;
///< Return container store
virtual boost::shared_ptr<MWWorld::Action> activate (const MWWorld::Ptr& ptr,
const MWWorld::Ptr& actor, const MWWorld::Environment& environment) const;
///< Generate action for activation
virtual std::string getScript (const MWWorld::Ptr& ptr) const;
///< Return name of the script attached to ptr
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virtual void setForceStance (const MWWorld::Ptr& ptr, Stance stance, bool force) const;
///< Force or unforce a stance.
virtual void setStance (const MWWorld::Ptr& ptr, Stance stance, bool set) const;
///< Set or unset a stance.
virtual bool getStance (const MWWorld::Ptr& ptr, Stance stance, bool ignoreForce = false)
const;
////< Check if a stance is active or not.
virtual float getSpeed (const MWWorld::Ptr& ptr) const;
///< Return movement speed.
virtual MWMechanics::Movement& getMovementSettings (const MWWorld::Ptr& ptr) const;
///< Return desired movement.
virtual Ogre::Vector3 getMovementVector (const MWWorld::Ptr& ptr) const;
///< Return desired movement vector (determined based on movement settings,
/// stance and stats).
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static void registerSelf();
};
}
#endif