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2010-08-03 13:03:08 +02:00
#ifndef GAME_MWWORLD_NPC_H
#define GAME_MWWORLD_NPC_H
#include "class.hpp"
namespace MWWorld
{
class Npc : public Class
{
public:
virtual MWMechanics::CreatureStats& getCreatureStats (const Ptr& ptr) const;
///< Return creature stats
static void registerSelf();
};
}
#endif