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OpenMW
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debug_fragment.glsl
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enable shaders path and dehardcode depth formats
2021-07-09 17:05:27 +00:00
#version 120
refactor and fix wobbly shores
2021-08-05 00:49:57 +00:00
#include "vertexcolors.glsl"
enable shaders path and dehardcode depth formats
2021-07-09 17:05:27 +00:00
void main()
{
refactor and fix wobbly shores
2021-08-05 00:49:57 +00:00
gl_FragData[0] = getDiffuseColor();
enable shaders path and dehardcode depth formats
2021-07-09 17:05:27 +00:00
}
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