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OpenMW/files/shaders
psi29a 68e7a4083e Merge branch 'master' into 'master'
Overhaul raindrop water ripple effect

Closes #6360

See merge request OpenMW/openmw!1316
2021-11-13 21:44:25 +00:00
..
alpha.glsl Disable coverage adjustment for blended objects 2021-07-04 23:29:22 +01:00
CMakeLists.txt soft particles 2021-10-30 12:19:31 -07:00
debug_fragment.glsl refactor and fix wobbly shores 2021-08-04 17:49:57 -07:00
debug_vertex.glsl add missing centroid to debug vertex shaders 2021-08-07 18:04:11 -07:00
depth.glsl enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
groundcover_fragment.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
groundcover_vertex.glsl enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
gui_fragment.glsl add shader path for mygui (#6162) 2021-07-22 15:55:30 -07:00
gui_vertex.glsl add shader path for mygui (#6162) 2021-07-22 15:55:30 -07:00
lighting_util.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
lighting.glsl remove object shader path 2021-10-25 10:23:16 -07:00
nv_default_fragment.glsl Add specular strength shader parameter 2021-11-10 19:58:06 +03:00
nv_default_vertex.glsl enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
nv_nolighting_fragment.glsl check if FORCE_OPAQUE is available before using it. 2021-10-06 08:05:10 +02:00
nv_nolighting_vertex.glsl enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
objects_fragment.glsl Add specular strength shader parameter 2021-11-10 19:58:06 +03:00
objects_vertex.glsl remove object shader path 2021-10-25 10:23:16 -07:00
parallax.glsl
s360_fragment.glsl
s360_vertex.glsl
shadowcasting_fragment.glsl
shadowcasting_vertex.glsl
shadows_fragment.glsl
shadows_vertex.glsl
sky_fragment.glsl remove object shader path 2021-10-25 10:23:16 -07:00
sky_vertex.glsl introduce sky shaders 2021-10-23 17:53:38 -07:00
skypasses.glsl introduce sky shaders 2021-10-23 17:53:38 -07:00
softparticles.glsl soft particles 2021-10-30 12:19:31 -07:00
terrain_fragment.glsl Clamp vertex lighting before interpolation 2021-04-22 16:53:37 -07:00
terrain_vertex.glsl enable shaders path and dehardcode depth formats 2021-08-04 17:39:11 -07:00
vertexcolors.glsl
water_fragment.glsl Merge branch 'master' into 'master' 2021-11-13 21:44:25 +00:00
water_nm.png
water_vertex.glsl Fix #6386 2021-11-09 23:25:06 -05:00