2008-09-27 13:16:35 +00:00
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/*
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OpenMW - The completely unofficial reimplementation of Morrowind
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Copyright (C) 2008 Nicolay Korslund
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Email: < korslund@gmail.com >
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WWW: http://openmw.snaptoad.com/
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This file (bindings.d) is part of the OpenMW package.
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OpenMW is distributed as free software: you can redistribute it
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and/or modify it under the terms of the GNU General Public License
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version 3, as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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version 3 along with this program. If not, see
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http://www.gnu.org/licenses/ .
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*/
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module bullet.bindings;
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/*
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* This module is the interface between D and the C++ code that
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* handles Bullet.
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*/
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extern(C):
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// Initialize the dynamic world. Returns non-zero if an error occurs.
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int cpp_initBullet();
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2008-09-28 19:44:05 +00:00
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// Warp the player to a specific location.
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void cpp_movePlayer(float x, float y, float z);
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// Request that the player moves in this direction
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void cpp_setPlayerDir(float x, float y, float z);
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// Get the current player position, after physics and collision have
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// been applied.
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void cpp_getPlayerPos(float *x, float *y, float *z);
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2008-09-27 13:16:35 +00:00
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// Insert a debug collision object
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void cpp_insertBox(float x, float y, float z);
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2008-09-28 19:44:05 +00:00
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// Move the physics simulation 'delta' seconds forward in time
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void cpp_timeStep(float delta);
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// Deallocate objects
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void cpp_cleanupBullet();
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