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OpenMW/bullet/bindings.d

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/*
OpenMW - The completely unofficial reimplementation of Morrowind
Copyright (C) 2008 Nicolay Korslund
Email: < korslund@gmail.com >
WWW: http://openmw.snaptoad.com/
This file (bindings.d) is part of the OpenMW package.
OpenMW is distributed as free software: you can redistribute it
and/or modify it under the terms of the GNU General Public License
version 3, as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
version 3 along with this program. If not, see
http://www.gnu.org/licenses/ .
*/
module bullet.bindings;
/*
* This module is the interface between D and the C++ code that
* handles Bullet.
*/
extern(C):
// Initialize the dynamic world. Returns non-zero if an error occurs.
int cpp_initBullet();
// Warp the player to a specific location.
void cpp_movePlayer(float x, float y, float z);
// Request that the player moves in this direction
void cpp_setPlayerDir(float x, float y, float z);
// Get the current player position, after physics and collision have
// been applied.
void cpp_getPlayerPos(float *x, float *y, float *z);
// Insert a debug collision object
void cpp_insertBox(float x, float y, float z);
// Move the physics simulation 'delta' seconds forward in time
void cpp_timeStep(float delta);
// Deallocate objects
void cpp_cleanupBullet();