/* OpenMW - The completely unofficial reimplementation of Morrowind Copyright (C) 2008 Nicolay Korslund Email: < korslund@gmail.com > WWW: http://openmw.snaptoad.com/ This file (bindings.d) is part of the OpenMW package. OpenMW is distributed as free software: you can redistribute it and/or modify it under the terms of the GNU General Public License version 3, as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License version 3 along with this program. If not, see http://www.gnu.org/licenses/ . */ module bullet.bindings; /* * This module is the interface between D and the C++ code that * handles Bullet. */ extern(C): // Initialize the dynamic world. Returns non-zero if an error occurs. int cpp_initBullet(); // Warp the player to a specific location. void cpp_movePlayer(float x, float y, float z); // Request that the player moves in this direction void cpp_setPlayerDir(float x, float y, float z); // Get the current player position, after physics and collision have // been applied. void cpp_getPlayerPos(float *x, float *y, float *z); // Insert a debug collision object void cpp_insertBox(float x, float y, float z); // Move the physics simulation 'delta' seconds forward in time void cpp_timeStep(float delta); // Deallocate objects void cpp_cleanupBullet();