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OpenMW/apps/openmw/mwscript/interpretercontext.cpp

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#include "interpretercontext.hpp"
#include <stdexcept>
#include <iostream>
#include "locals.hpp"
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#include "../mwworld/world.hpp"
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namespace MWScript
{
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InterpreterContext::InterpreterContext (MWWorld::World& world,
MWSound::SoundManager& soundManager, MWScript::Locals *locals, MWWorld::Ptr reference)
: mWorld (world), mSoundManager (soundManager), mLocals (locals), mReference (reference)
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{}
int InterpreterContext::getLocalShort (int index) const
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
return mLocals->mShorts.at (index);
}
int InterpreterContext::getLocalLong (int index) const
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
return mLocals->mLongs.at (index);
}
float InterpreterContext::getLocalFloat (int index) const
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
return mLocals->mFloats.at (index);
}
void InterpreterContext::setLocalShort (int index, int value)
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
mLocals->mShorts.at (index) = value;
}
void InterpreterContext::setLocalLong (int index, int value)
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
mLocals->mLongs.at (index) = value;
}
void InterpreterContext::setLocalFloat (int index, float value)
{
if (!mLocals)
throw std::runtime_error ("local variables not available in this context");
mLocals->mFloats.at (index) = value;
}
void InterpreterContext::messageBox (const std::string& message,
const std::vector<std::string>& buttons)
{
std::cout << "message box: " << message << std::endl;
if (!buttons.empty())
std::cerr << "error: message box buttons not supported" << std::endl;
}
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MWWorld::World& InterpreterContext::getWorld()
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{
return mWorld;
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}
MWSound::SoundManager& InterpreterContext::getSoundManager()
{
return mSoundManager;
}
MWWorld::Ptr InterpreterContext::getReference()
{
return mReference;
}
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}