#include "interpretercontext.hpp" #include #include #include "locals.hpp" #include "../mwworld/world.hpp" namespace MWScript { InterpreterContext::InterpreterContext (MWWorld::World& world, MWSound::SoundManager& soundManager, MWScript::Locals *locals, MWWorld::Ptr reference) : mWorld (world), mSoundManager (soundManager), mLocals (locals), mReference (reference) {} int InterpreterContext::getLocalShort (int index) const { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); return mLocals->mShorts.at (index); } int InterpreterContext::getLocalLong (int index) const { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); return mLocals->mLongs.at (index); } float InterpreterContext::getLocalFloat (int index) const { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); return mLocals->mFloats.at (index); } void InterpreterContext::setLocalShort (int index, int value) { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); mLocals->mShorts.at (index) = value; } void InterpreterContext::setLocalLong (int index, int value) { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); mLocals->mLongs.at (index) = value; } void InterpreterContext::setLocalFloat (int index, float value) { if (!mLocals) throw std::runtime_error ("local variables not available in this context"); mLocals->mFloats.at (index) = value; } void InterpreterContext::messageBox (const std::string& message, const std::vector& buttons) { std::cout << "message box: " << message << std::endl; if (!buttons.empty()) std::cerr << "error: message box buttons not supported" << std::endl; } MWWorld::World& InterpreterContext::getWorld() { return mWorld; } MWSound::SoundManager& InterpreterContext::getSoundManager() { return mSoundManager; } MWWorld::Ptr InterpreterContext::getReference() { return mReference; } }