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24 lines
598 B
C++
24 lines
598 B
C++
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#ifndef COMPONENTS_TERRAIN_VIEW_H
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#define COMPONENTS_TERRAIN_VIEW_H
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#include <osg/Referenced>
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namespace Terrain
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{
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/**
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* @brief A View is a collection of rendering objects that are visible from a given camera/intersection.
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* The base View class is part of the interface for usage in conjunction with preload feature.
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*/
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class View : public osg::Referenced
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{
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public:
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virtual ~View() {}
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/// Reset internal structure so that the next addition to the view will override the previous frame's contents.
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virtual void reset() = 0;
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};
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}
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#endif
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