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OpenMW/apps/openmw/mwbase/dialoguemanager.hpp

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#ifndef GAME_MWBASE_DIALOGUEMANAGER_H
#define GAME_MWBASE_DIALOGUEMANAGER_H
#include <string>
#include <stdint.h>
namespace ESM
{
class ESMReader;
class ESMWriter;
}
namespace MWWorld
{
class Ptr;
}
namespace MWBase
{
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/// \brief Interface for dialogue manager (implemented in MWDialogue)
class DialogueManager
{
DialogueManager (const DialogueManager&);
///< not implemented
DialogueManager& operator= (const DialogueManager&);
///< not implemented
public:
DialogueManager() {}
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virtual void clear() = 0;
virtual ~DialogueManager() {}
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virtual bool isInChoice() const = 0;
virtual void startDialogue (const MWWorld::Ptr& actor) = 0;
virtual void addTopic (const std::string& topic) = 0;
virtual void askQuestion (const std::string& question,int choice) = 0;
virtual void goodbye() = 0;
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virtual MWWorld::Ptr getActor() const = 0;
///< Return the actor the player is currently talking to.
virtual void say(const MWWorld::Ptr &actor, const std::string &topic) const = 0;
//calbacks for the GUI
virtual void keywordSelected (const std::string& keyword) = 0;
virtual void goodbyeSelected() = 0;
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virtual void questionAnswered (int answer) = 0;
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virtual bool checkServiceRefused () = 0;
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virtual void persuade (int type) = 0;
virtual int getTemporaryDispositionChange () const = 0;
virtual void applyDispositionChange (int delta) = 0;
virtual int countSavedGameRecords() const = 0;
virtual void write (ESM::ESMWriter& writer) const = 0;
virtual void readRecord (ESM::ESMReader& reader, int32_t type) = 0;
};
}
#endif