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OpenMW/apps/openmw/mwworld/magiceffects.hpp

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#ifndef OPENMW_MWWORLD_MAGICEFFECTS_H
#define OPENMW_MWWORLD_MAGICEFFECTS_H
namespace ESM
{
struct CreatureStats;
struct InventoryState;
struct NpcStats;
}
namespace MWWorld
{
void convertMagicEffects(
ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory, ESM::NpcStats* npcStats = nullptr);
void convertStats(ESM::CreatureStats& creatureStats);
}
#endif