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OpenMW/apps/openmw/mwrender/landmanager.hpp

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#ifndef OPENMW_MWRENDER_LANDMANAGER_H
#define OPENMW_MWRENDER_LANDMANAGER_H
#include <osg/Object>
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#include <components/esm3terrain/storage.hpp>
#include <components/resource/resourcemanager.hpp>
namespace ESM
{
struct Land;
}
namespace MWRender
{
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class LandManager : public Resource::GenericResourceManager<std::pair<int, int>>
{
public:
LandManager(int loadFlags);
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/// @note Will return nullptr if not found.
osg::ref_ptr<ESMTerrain::LandObject> getLand(int x, int y);
void reportStats(unsigned int frameNumber, osg::Stats* stats) const override;
private:
int mLoadFlags;
};
}
#endif