2015-08-21 09:12:39 +00:00
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#ifndef OPENMW_MWMECHANICS_ACTORUTIL_H
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#define OPENMW_MWMECHANICS_ACTORUTIL_H
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2019-02-18 22:10:55 +00:00
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namespace MWWorld
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{
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class Ptr;
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}
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2015-08-21 09:12:39 +00:00
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namespace MWMechanics
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{
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MWWorld::Ptr getPlayer();
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2015-09-10 06:48:34 +00:00
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bool isPlayerInCombat();
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2019-06-05 08:40:38 +00:00
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bool canActorMoveByZAxis(const MWWorld::Ptr& actor);
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2021-04-11 17:17:23 +00:00
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bool hasWaterWalking(const MWWorld::Ptr& actor);
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2022-07-29 07:47:50 +00:00
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bool isTargetMagicallyHidden(const MWWorld::Ptr& actor);
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2015-08-21 09:12:39 +00:00
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}
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#endif
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